﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace OOAD_Project_Engine.Foundation.Interfaces
{
    public interface ITransformProperty
    {
        //Vector2 Origin { get; set; }
        Vector2 Scale { get; set; }
        //Vector2 Size { get; set; }
        Vector2 Position { get; set; }
        float Rotation { get; set; }
        Matrix World { get; }

    }
}
